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This is one of your core offensive cooldowns in generally your Sniper rotations. In PvE, this is somewhat useless to a degree unless you encounter NPCs with stealth.ġ.) Laze Target: Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%. This passive is the best passive for PvP in case you need to track down stealth-based classes in warzones and ranked arena play. In Marksmanship, you will be using Corrosive Dart a lot in your rotations, so hence this is a better change for this discipline.ĥ.) Spotter: Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. It also allows Corrosive Dart to be used more efficiently because it has a 5% increase in ranged attacks.
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This passive defines the Sniper class in a way our abilities can hit 35 meters as opposed to the traditional 30 meters from other classes. Marked targets take 5% more damage from ranged weapon attacks. In addition, Corrosive Dart marks its target for 45 seconds. This adds another layer of benefit for Evasion which is all the more reason for a Sniper to be in cover at all times within burn phases.Ĥ.) Imperial Targeting: Increases the range of Overload Shot, Flash Bang, and Distraction to 30 meters, and additionally increases the range of all rifle, probe, and dart attacks by 5 meters. In 3.0, we get some nice QoL buffs for Hold Position. In addition, Evasion reduces the damage you take from Force and tech attacks by 75% while in cover. In this case for Marksmanship, Snipe and Penetrating Blasts get the most benefit.ģ.) Hold Position: While in cover, ranged defense is increased by 20%, you cannot be leaped to or pulled, and you are immune to interrupts and ability activation pushback.
Marksman vs sharpshooter series#
A nice addition to our resource management.Ģ.) Steady Shots: Increases the damage dealt by Snipe, Lethal Shot, Series of Shots, and Penetrating Blasts by 5%.Ī great passive that globally increases our core skills in all of our specs. To put this in MLG terms, if you want to pull threat from the tanks so hard, they desperately want to get it back, choose this spec.ġ.) Energy Tanks: Increases maximum energy by 10. This means abilities like Series of Shots Orbital Strike, Suppresive Fire, and Shield Probe are automatically given to you once you commit to an advanced class (in this case, Snipers) Instead, you are given a set amount of basic Sniper skills to start. The difference is that you no longer need to purchase skills with credits. Pre 3.0, you had to level and buy skills in order to become a viable Sniper.
Marksman vs sharpshooter full#
With 3.0's new Discipline system, you will be optimized to full capacity. From the safety of cover, the Marksmanship Snipe ambushes the enemy and follows up with an encore of penetrating blasts that make extra sure the Sniper's job is done" - Marksmanship Lore 3.0 "One perfect shot has the potential to change everything, and no one is more precise than the Marksmanship Sniper. I like to thank Thrax for his efforts, and therefore would like to credit him for his input. They have gotten World 1st Dread Guards (pre-nerf) with Nightmare Terror from Beyond as well as World 1st Nightmare Scum and Villainy. For those who don't know, is one of the best world class progression guilds hailing from The Red Eclipse server in European regions. He has helped me with a few edits for this guide, and provided his intel on the Marksmanship spec.
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I would also like to introduce my fellow Sniper, Thraxara of. I hope this new guide will be of great use for people who are looking to optimize their new rotations in 3.0 or for people who are looking to re-roll to this awesome class.
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Since then, I have learned from the best Marksmanship Snipers of the game, and have gotten to where I wanted to be. I previously mained a Mercenary since launch, but have re-rolled to my Sniper in 2.2 where I have fallen in love with the Marksmanship spec. I have cleared 5/5 DF and 4/5 DP with Intrepid Republic Side, and have finished off the Dread Council (as well as obtaining Gate Crasher and Dread Master) with Zorz Imperial Side. My in-game toon name is Lumyne, my Sniper Imperial Side (or Prompto, my Gunslinger Republic Side). I am Shulk, a member of and a former raider of.